Little King's Story
Product Description
Little King’s Story is an original title designed and developed by some of the most respected names in the gaming industry. Featuring the efforst of Yasuhiro Wada (creator: Harvest Moon), Hideo Minaba (Art Director: Final Fantasy XII), and Youichi Kawaguchi (Main Programmer: Dragon Quest VIII), Little King’s Story combines life-simulation, real-time strategy, and adventure elements along with an enchanting storyline to offer a new and unique gaming experience. Once upon a time there was a young boy named Corobo. He was a shy, withdrawn boy with few friends. One day while wandering the forest near his village he came across a crown infused with a mysterious power; the power to charm any person and make them follow any order. At this time an adventurer, the bull-knight Howzer, appears and informs Corobo that he is now the king of his village and that it is his responsibility to become the best king ever. Corobo then returns to his village to begin his efforts to turn his sleepy little hamlet into the best kingdom ever. Little King’s Story is an original title designed and developed by some of the most respected names in the gaming industry. Featuring the efforts of Yasuhiro Wada (Creator: Harvest Moon), Hideo Minaba (Art Director: Final Fantasy XII), and Youichi Kawaguchi (Main Programmer: Dragon Quest VIII), Little King’s Story combines life-simulation, real-time strategy, and adventure elements along with an enchanting storyline to offer a unique gaming experience.
Amazon.com Product Description
Little King’s Story is an original single player simulation Role-Playing Game (RPG) designed and developed by some of the most respected names in the gaming industry. Featuring the efforts of Yasuhiro Wada (creator: Harvest Moon), Hideo Minaba (Art Director: Final Fantasy XII), and Youichi Kawaguchi (Main Programmer: Dragon Quest VIII), Little King’s Story combines life-simulation, real-time strategy, and adventure elements along with an enchanting storyline to offer a new and unique gaming experience on the Wii platform.
Once upon a time there was a young boy named Corobo. He was a shy, withdrawn boy with few friends. One day while wandering the forest near his village he came across a crown infused with a mysterious power; the power to charm any person and make them follow any order. No sooner has Corobo placed the crown upon his head than an adventurer, the bull-knight Howzer, appears. Howzer informs Corobo that he is now the king of his town and that it is his responsibility to become the best king ever. With that Corobo returns to his village and with the assistance of Howzer and two other newly discovered royal advisors, begins his efforts to turn his sleepy little hamlet into the best kingdom ever. Gameplay A blend of RPG, simulation and light Real Time Strategy gameplay, the action in Little King's Story is all about improving your skill level and those of your followers as a means of gaining wealth and territory, which will in turn benefit the overall health of your subjects and your status as king. As players enter their humble town after finding their crown, they are assisted by their advisors, especially Howzer, in taking on missions in the immediate area of town. With the success of each, as well as activities like farming and natural resources development, they will gain wealth in the form of in-game currency called 'Bol.' Once an essential infrastructure has been established in town a suggestion box is set up through which in-game characters can make quest suggestions to supplement those of your advisors. During quests players in the role of young King Corobo can control multiple subjects of his kingdom who follow and serve based on your kingly status. These subjects have different professions which come in handy in specific as well as general quest scenarios and should be chosen wisely. Additional training facilities can be constructed to retrain existing subjects as well as those that are added to your kingdom as it prospers and eventually needs to expand into surrounding territories. The world of Little King's Story is expansive and set on many levels. Although each level contains multiple possible boss battles, progression through the game levels always requires the defeat of a substantial boss. Battles become more intense as you set out to conquer the lands that surround your kingdom, although these are never too overbearing due to the game's easy to alter difficulty settings. As these campaigns against neighboring kingdoms proceed you are kept aware of the health and happiness of your subjects at home and that of your troops via an information bar at the top left, as well as a ticker scrolling across the screen. Balance their needs with the needs of an expanding kingdom and you may indeed become the best king ever. Key Features
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- A blend of campaign specific and NPC sub-quests that allow players to both help villagers by accepting their requests and unite the surrounding rival kingdoms under your flag.
- An easy to get into RPG, with simulation and light RTS gameplay elements built specifically for Wii from the ground up.
- An accessible scheme that allows players to issue commands and control their townspeople with ease.
- People power game mechanic that allow you to utilize, train and update the specific skills of your subjects throughout in-kingdom projects and on quests.
- Villages filled with distinct and lively NPC (Non-Playable Character) with unique individual likes, dislikes, and evolving memory based on daily experiences.
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